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Super mario bros 2 worlds
Super mario bros 2 worlds











super mario bros 2 worlds

I mean it's a really good tune, one of the greatest and most iconic in video game history, but surely the really hardcore fans this is aimed at would've gotten sick of it by this point. 1 to completion, then why does it have the exact same music? (Youtube link). The biggest difference here I can tell is the falling speed when the Marios enter the second stage, and to be honest that's probably something I screwed up when I was stitching the clips together.Īnother thing that confuses me is, if this is for people who've played Super Mario Bros. They'd just managed put together a game so good that it'd turn platformers into the dominant video game genre for the next decade, so why not just make a new set of levels for it, draw a few smiley faces on the clouds, add some highlights on the bricks, and call it a day? I'm getting the feeling that Nintendo didn't want to waste a whole lot of time reinventing the wheel here. It wasn't same screen co-op anyway so it didn't add much to the experience. SMB1's two player mode has been scrapped, but with a character select in its place, I'm not seeing this as bad thing. Luigi is now a distinct character in his own right, with less traction plus a block and a half of extra jump height. I'll give each an hour or two and see how they play. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.Īt least that's how I think it goes. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.

super mario bros 2 worlds

The Lost Levels in the West) is the next step on from Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games: Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy IIencouraged players to beat up their own team-mates to level up skills etc.

super mario bros 2 worlds

2s.īack on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original.

super mario bros 2 worlds

Today on Super Adventures, my Mario Marathon Month continues with a tale of two Super Mario Bros.













Super mario bros 2 worlds